![]() ![]() * Master of Unlocking (special variant, that also grants 5% increased projectile speed for every key you have) This theme of being a stat check character continues with his newly improved Supply Support, which due to the synergy with Galactic Medal of Valor gives him a steady supply of. ![]() The Marine does not get a second starting gun (like the fitting Hegemony Carbine) but that's because he proudly wears his Galactic Medal of Valor (and the synergies between it and the Hegemony weapons are op), a straight upgrade from the previous Military Training, which gives him a significant permanent stat advantage. * 'Galactic Medal of Valor + Supply Support': Spawns two additional supply crates containing random room rewards. * Supply Support (Supply Drop, that can be used once per floor) The Hunter's loadout still has its original identity of being strong upfront while giving consistent drops with Dog, but having access to Wolf gives her the ability to scale with the thematically fitting rifles of the 'Sniper Woof' synergy while also getting a good upfront and scaling movement speed boost from Pack Leader due to the synergy between Dog and Wolf. * 'Dog + Wolf': Additionally spawns two small pup versions of the two canine companions. * Pack Leader (+0.25 movement speed for every companion you have) With the money from her briefcase long gone and another moment in her life to regret, the Convict is back in the Gungeon to suit an offensive playstyle of using aggressive cigarettes to gain temporary damage boosts and then scaling into using active items, while using Chaff Grenades to be able to steal and counteract the increased prices she gets from merchants. * Premium Cigarettes (Cigarettes that don't count as taking damage for room and mastery round rewards) * Empty Briefcase (+2 item capacity, 10% higher store prices) * Embarrassing Photo (same effect as Enraging Photo, just the new lore after beating her past) This mod is intended to be played with the new synergy update for () with starting synergies enabled! However the new loadouts were meant to be at the same power level among each other, so please leave feedback for balance suggestions.Īs Beyond The Past might not be a mod that you want to always have activated, you can disable it whenever you want to with the console (saved over multiple launches, remember to use Tab for autocomplete): It's a mod that is designed around being used with mods that increase difficulty or when you just want to have a bit of fun, as the new loadouts are definitely significantly stronger. This mod works with the Farewell to Arms update.īeyond The Past is a mod that changes the starting loadouts of the default gungeoneers to ones more fitting of characters that have beaten their past.
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